Configurables
Config
Config = {}
Config.TargetSystem = "ox_target" -- Currently supports "ox_target", "qb-target", or leave it blank for custom target system. /client/opensource.lua
Config.changenpclocation = 10 -- the amount in minutes for the npc to change location
Config.moneytype = "money" -- the money type to remove from player
Config.debuglogs = 'true' -- true or false for debug logs
Config.locales = {
["npc_blip_name"] = "Warehouse Marker",
["not_enough_money"] = "You don\"t have enough money.",
["not_enough_rep"] = "You don\"t have enough reputation.",
["succesfully_delivered_drugs"] = "You succesfully delivered drugs.",
["get_drugs_from_trunk_first"] = "Get the drugs from the trunk first.",
["mission_complete"] = "You have delivered all drugs get back to the warehouse.",
["started_drug_mission"] = "You have started a drug mission Go to the gps marked on ur map.",
["mission_already_started"] = "You already started a drug mission.",
["ambush_text1"] = "Ambush!",
["ambush_text2"] = "~r~Enemies~w~ are approaching!",
["deliver_drugs"] = "Deliver The Drugs to the NPC",
["talk_to_npc"] = "Talk to NPC",
["talk_to_npc_end_mission"] = "End the mission.",
["ended_mission"] = "It was a pleasure doing business with you."
}
Config.npcs = {
[1] = {
Npcsettings = {
model = "g_m_y_ballasout_01",
coords = vector4(201.4727, 2462.4897, 54.9060, 198.2361)
},
carspawncoords = vector4(206.8348, 2470.8953, 55.6995, 282.2791)
},
[2] = {
Npcsettings = {
model = "g_m_y_ballasout_01",
coords = vector4(201.4727, 2462.4897, 55.9060, 198.2361)
},
carspawncoords = vector4(1239.4281, -3155.1326, 5.5282, 91.3393)
},
[3] = {
Npcsettings = {
model = "g_m_y_ballasout_01",
coords = vector4(201.4727, 2462.4897, 55.9060, 198.2361)
},
carspawncoords = vector4(1239.4281, -3155.1326, 5.5282, 91.3393)
}
}
Config.drugs = {
{
title = "Weed | No rep needed",
description = "You will earn $1000 after completing this mission.",
icon = "cannabis",
addrep = 10, -- how many rep to add after succesful mission
requiredRep = 1, -- the required rep
deliveryMoney = 1000, -- the money the player gets after doing the mission
depositPrice = 1500, -- how much player has to pay for vehicle deposit
colorScheme = "green",
enemychance = "100", -- chances of player getting shot at by enemys.
blipsettings = {
enable = true, -- enable/disable blip
blipName = "Drug Delivery | Weed",
blipColor = 46, -- blip color
}
},
{
title = "Cocaine | 20 rep needed",
description = "You will earn $2000 after completing this mission.",
icon = "snowflake",
addrep = 10, -- how many rep to add after succesful mission
requiredRep = 20, -- the required rep
deliveryMoney = 2000, -- the money the player gets after doing the mission
depositPrice = 1500, -- how much player has to pay for vehicle deposit
colorScheme = "white",
enemychance = "25", -- chances of player getting shot at by enemys.
blipsettings = {
enable = true, -- enable/disable blip
blipName = "Drug Delivery | Cocaine",
blipColor = 46, -- blip color
}
},
{
title = "Meth | 50 rep needed",
description = "You will earn $3000 after completing this mission.",
icon = "flask",
addrep = 10, -- how many rep to add after succesful mission
requiredRep = 50, -- the required rep
deliveryMoney = 3000, -- the money the player gets after doing the mission
depositPrice = 1500, -- how much player has to pay for vehicle deposit
colorScheme = "blue",
enemychance = "25", -- chances of player getting shot at by enemys.
blipsettings = {
enable = true, -- enable/disable blip
blipName = "Drug Delivery | Meth",
blipColor = 46, -- blip color
}
}
}
Config.deliverylocations = {
[1] = {
deliverysettings = {
model = "g_m_y_ballasout_01",
coords = vector4(205.8860, 2443.3196, 59.0347, 99.1680)
},
-- },
-- [2] = {
-- deliverysettings = {
-- model = "g_m_y_ballasout_01",
-- coords = vector4(2902.1260, 4305.3691, 50.4071, 130.0575)
-- },
-- },
-- [3] = {
-- deliverysettings = {
-- model = "g_m_y_ballasout_01",
-- coords = vector4(1723.3615, 6417.7051, 35.0006, 63.7524)
-- },
}
}
Config.enemynpcs = {
[1] = {
model = "g_m_y_ballasout_01",
weapon = "weapon_smg_mk2"
},
[2] = {
model = "g_m_y_ballasout_01",
weapon = "weapon_sawnoffshotgun"
},
[3] = {
model = "g_m_y_ballasout_01",
weapon = "weapon_snspistol"
}
}
Config.endmissionped = "s_m_m_highsec_01" -- the end mission ped model
Config.endmissionpedcoords = vector4(2362.7124, 3129.1238, 48.2092, 263.9549)
Config.cashtype = 'bank'
Opensource
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